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Graphically, the game is a huge jump from the original. The towns are larger, the character sprites are more detailed, and the field map is gorgeous. You see weather effects such as rain and drifting clouds, wandering animals and jumping fish, and plants blowing in the breeze. If you have any experience with the best 16-bit RPGs for the SNES, like Final Fantasy VI or Chrono Trigger, you get the idea.
The characters are completely new in the series, and have brand-new skills. The only exception is Ryu (who isn't the original Ryu, but basically has the same skills). Like the original Breath of Fire, certain areas of the game are only accessible by using the skills of your party members. For example, one of your members can turn into a frog, and can ferry you across rivers and streams.
Among the changes to Breath of Fire II is that fishing and hunting have bigger roles; they're now mini-games that require technique and reward with items that can advance the story. An animated monster image shows up on the field menu to give you an idea how often you'll encounter the baddies--nice for avoiding all those random battles. There's also the new Guts stat, which will sometimes allow a character to fight even when he should be knocked out. The two coolest additions are town creation (where you get to build and populate your own town), and the new fusion system, which allows your characters to "fuse" with shamans that you encounter, thus joining and augmenting their powers. In a nutshell, this game improves upon the best parts of the original.--Bryan Karsh
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